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Game Development Index:


Tags for IT, Computer, Technology, Internet, Programming eBooks



Added TimeLatest Added Game Development eBooks:

  1. by Jim Adams / 2011-11-06Advanced Animation with DirectX
  2. by David Franson / 2011-11-06The Dark Side of Game Texturing
  3. by Julian Gold / 2011-11-06Object-Oriented Game Development
  4. by Jonathan S. Harbour / 2011-11-06Visual C# Game Programming for Teens
  5. by Allen Sherrod, Wendy Jones / 2011-11-06Beginning DirectX 11 Game Programming
  6. by Brent Fox / 2011-11-06Game Interface Design
  7. by Sebastien St-Laurent / 2011-11-06Shaders for Game Programmers and Artists
  8. by Carl Granberg / 2011-11-06Character Animation With Direct3D
  9. by Luke Benstead / 2011-11-06Beginning OpenGL Game Programming, 2nd Edition
  10. by Ian Bogost / 2011-11-07Persuasive Games: The Expressive Power of Videogames
  11. 2011-11-15Beginning 3D Game Development With Unity
  12. by Christopher Cunningham, Gabe Zichermann / 2011-11-17Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
  13. by Mark B.N. Hansen / 2011-11-19Bodies in Code: Interfaces with Digital Media
  14. by Adam Lake / 2011-11-22Game Programming Gems 8 free ebook download
  15. by Andrew Rollings, Ernest Adams / 2011-11-23Andrew Rollings and Ernest Adams on Game Design,1 edition
  16. by Adobe Creative Team / 2011-11-25Adobe Illustrator CS2 Classroom in a Book (CD-Rom Included)
  17. 2011-11-29Retro Game Programming: Unleashed for the Masses
  18. by Alan Thorn / 2011-11-29Introduction to Game Programming with C - Alan Thorn
  19. 2011-11-29Learn cocos2d Game Development with iOS 5 By Steffen Itterheim , Andreas Low
  20. by Ian Bogost / 2011-11-29Persuasive Games: The Expressive Power of Videogames - Ian Bogost
  21. by Chris Craft / 2011-12-01iPhone Game Development (Developer Reference) - Chris Craft
  22. by Richard E. Ferdig / 2011-12-01Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications - Richard E. Ferdig
  23. by FASA Corporation / 2011-12-02Aztlan: A Shadowrun Sourcebook - FASA Corporation
  24. by Antony Ward / 2011-12-02Game Character Development with Maya - Antony Ward
  25. by Richard E. Ferdig / 2011-12-03Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications - Richard E. Ferdig
  26. by Kelly Dempski / 2011-12-03Focus On Curves and Surfaces (Focus on Game Development)
  27. by FASA Corporation / 2011-12-04Aztlan: A Shadowrun Sourcebook - FASA Corporation
  28. by Ian Cinnamon / 2011-12-04Programming Video Games for the Evil Genius - Ian Cinnamon
  29. by Wolfgang Engel (Editor) / 2011-12-05[request]GPU Pro: Advanced Rendering Techniques
  30. by Cameron Browne / 2011-12-05Evolutionary Game Design (SpringerBriefs in Computer Science) - Cameron Browne
  31. by Johannes Stein / 2011-12-06Irrlicht 1.7 Realtime 3D Engine Beginner's Guide - Johannes Stein
  32. by Ernest Adams / 2011-12-06[request]Fundamentals of Game Design (2nd Edition)
  33. by Kenneth C Finney / 2011-12-06Advanced 3D Game Programming All in One
  34. by Ian Cinnamon / 2011-12-06Programming Video Games for the Evil Genius - Ian Cinnamon
  35. by Ian Cinnamon / 2011-12-06Programming Video Games for the Evil Genius - Ian Cinnamon
  36. by Chris Seddon / 2011-12-07OpenGL Game Development ( code) - Chris Seddon
  37. by Steven L. Kent / 2011-12-07The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World - Steven L. Kent
  38. by Jason Gregory / 2011-12-08Game Engine Architecture - Jason Gregory
  39. by Chris Craft / 2011-12-08iPhone Game Development (Developer Reference) - Chris Craft
  40. by Wendy Stahler / 2011-12-09Beginning Math and Physics for Game Programmers - Wendy Stahler
  41. by Chris Crawford / 2011-12-09Chris Crawford on Game Design - Chris Crawford
  42. by Johannes Stein / 2011-12-09Irrlicht 1.7 Realtime 3D Engine Beginner's Guide - Johannes Stein
  43. by Steven L. Kent / 2011-12-09The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World - Steven L. Kent
  44. by Ian Cinnamon / 2011-12-09Programming Video Games for the Evil Genius - Ian Cinnamon
  45. by Wendy Stahler / 2011-12-09Beginning Math and Physics for Game Programmers - Wendy Stahler
  46. by Chris Crawford / 2011-12-09Chris Crawford on Game Design - Chris Crawford
  47. by Chris Seddon / 2011-12-11OpenGL Game Development ( code) - Chris Seddon
  48. 2011-12-11Game Development EBooks-DOCS
  49. by Jason Gregory / 2011-12-12Game Engine Architecture - Jason Gregory
  50. by Ian Bogost / 2011-12-13Persuasive Games: The Expressive Power of Videogames - Ian Bogost
  51. by White Wolf Publishing / 2011-12-14Vampire: the Masquerade 20th Anniversary Edition - White Wolf Publishing
  52. by FASA Corporation / 2011-12-14Aztlan: A Shadowrun Sourcebook - FASA Corporation
  53. by Cameron Browne / 2011-12-14Evolutionary Game Design (SpringerBriefs in Computer Science) - Cameron Browne
  54. by Chris Seddon / 2011-12-15OpenGL Game Development ( code) - Chris Seddon
  55. by Chris Seddon / 2011-12-15OpenGL Game Development ( code) - Chris Seddon
  56. by Steven L. Kent / 2011-12-15The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World - Steven L. Kent
  57. by Richard E. Ferdig / 2011-12-15Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications - Richard E. Ferdig
  58. by Cameron Browne / 2011-12-16Evolutionary Game Design (SpringerBriefs in Computer Science) - Cameron Browne
  59. by Richard Bartle / 2011-12-16Designing Virtual Worlds
  60. by Cameron Browne / 2011-12-17Evolutionary Game Design (SpringerBriefs in Computer Science) - Cameron Browne
  61. 2011-12-18End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish
  62. by Gary Rosenzweig / 2011-12-19ActionScript 3.0 Game Programming University - Gary Rosenzweig
  63. by Jason Gregory / 2011-12-19Game Engine Architecture - Jason Gregory
  64. by Mike McShaffry / 2011-12-19Game Coding Complete, 3rd Edition
  65. by Gary Rosenzweig / 2011-12-20ActionScript 3.0 Game Programming University - Gary Rosenzweig
  66. by Jason Gregory / 2011-12-20Game Engine Architecture - Jason Gregory
  67. by Chris Seddon / 2011-12-20OpenGL Game Development ( code) - Chris Seddon
  68. by Alan Thorn / 2011-12-20Introduction to Game Programming with C - Alan Thorn
  69. by Gary Rosenzweig / 2011-12-21ActionScript 3.0 Game Programming University - Gary Rosenzweig
  70. by Jason Gregory / 2011-12-21Game Engine Architecture - Jason Gregory
  71. 2011-12-21Game Development Essentials: Game QA & Testing
  72. by Johannes Stein / 2011-12-22Irrlicht 1.7 Realtime 3D Engine Beginner's Guide - Johannes Stein
  73. 2011-12-25Collection eBook for Graphic Design (game coding complate)
  74. by Ian Cinnamon / 2011-12-26Programming Video Games for the Evil Genius - Ian Cinnamon
  75. by Kelly Dempski / 2011-12-26Focus On Curves and Surfaces (Focus on Game Development)
  76. by Wendy Stahler / 2011-12-26Beginning Math and Physics for Game Programmers - Wendy Stahler
  77. by Chris Crawford / 2011-12-26Chris Crawford on Game Design - Chris Crawford
  78. by Ian Cinnamon / 2011-12-27Programming Video Games for the Evil Genius - Ian Cinnamon
  79. 2011-12-27Game Coding Complete, 3rd Edition
  80. by Kenneth C Finney / 2011-12-28Advanced 3D Game Programming All in One
  81. by Alan Thorn / 2011-12-30Cross Platform Game Development: Make PC Games for Windows, Linux and Mac (Wordware Game Developer's Library) - Alan Thorn
  82. by Jonathan S. Harbour / 2011-12-30Beginning Java SE 6 Game Programming
  83. by Wendy Stahler / 2011-12-31Beginning Math and Physics for Game Programmers - Wendy Stahler
  84. by Chris Crawford / 2011-12-31Chris Crawford on Game Design - Chris Crawford
  85. by Richard Moore / 2011-12-31Unreal Development Kit 3: Beginners Guide - Richard Moore
  86. by Alan Thorn / 2012-01-01Cross Platform Game Development: Make PC Games for Windows, Linux and Mac (Wordware Game Developer's Library) - Alan Thorn
  87. by Flint Dille, John Zuur Platten / 2012-01-01The Ultimate Guide to Video Game Writing and Design
  88. by Robert Wiebe / 2012-01-03Unity iOS Essentials
  89. by Graham Wihlidal / 2012-01-06Graham Wihlidal, Game Engine Toolset Development - Graham Wihlidal
  90. by Ian Bogost / 2012-01-07Persuasive Games: The Expressive Power of Videogames - Ian Bogost
  91. by Martin J.(Martin J. Wells) Wells / 2012-01-07Martin J, "J2ME Game Programming"
  92. by Richard E. Ferdig / 2012-01-08Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications - Richard E. Ferdig
  93. 2012-01-08Macromedia Flash MX ActionScript for Fun and Games
  94. by Jeremy Kerfs / 2012-01-08Beginning Android Tablet Games Programming
  95. by Ryan Henson Creighton / 2012-01-09Unity 3.x Game Development by Example: Beginners Guide - Ryan Henson Creighton
  96. 2012-01-09Beginning 3D Game Development With Unity
  97. by Chris Crawford / 2012-01-09Chris Crawford on Game Design - Chris Crawford
  98. by Wendy Stahler / 2012-01-12Beginning Math and Physics for Game Programmers - Wendy Stahler
  99. by Chris Crawford / 2012-01-12Chris Crawford on Game Design - Chris Crawford
  100. by Martin J.(Martin J. Wells) Wells / 2012-01-12Martin J, J2ME Game Programming - Martin J.(Martin J. Wells) Wells

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